atVenu

Improving the desktop and mobile experience of atVenu — a SaaS product and point of sale solution for managing inventory, automated reporting for live events.

Role
UI/UX Designer
Platforms
Web, Mobile
My Contribution
Product Design
Interface Design
Interaction Design

Background

atVenu is a SaaS platform built for live events. By providing a simpler inventory management and point of sale solution, their goal is to reduce the time it takes for a fan to purchase merchandise at an event, and to make it easier for the seller to track the inventory

I was brought onboard to improve the usability of the existing product, as well as ensuring new features and updates met both business and user needs.

Inventory Management

The main solution atVenu provides was their ability to easily and accurately manage inventory for live events. Collaborating with cross-functional teams, our goal was to ensure the experience of managing ones inventory was as pain free as possible. Our focus included improving features such as 'adding items', as well as adding new features such as 'sorting items'.

Going Mobile

During my time here, I had the opportunity to design the first mobile iteration of atVenu's inventory management solution. This allowed the users of atVenu, who were frequently on-the-go, to update and manage the inventory wherever they may be.

Better Tools for Organizations

atVenu has fostered many relationships in the entertainment industry, many of which are growing quickly. Because of this, there was always a new need to be addressed for our users. A development in the entertainment industry created a need to manage multiple events, going through multiple venues, managed by a single person or entity.

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